Rules and play
Celtix Game Rules
Click a crossing to add a wall (ribbons bounce) or click again to remove it. All pips of one color must share a ribbon. A finished ribbon cannot hold another color. Empty ribbons without pips are not allowed in the solved knot. Undo, redo, and reset exist when the weave corners you. Solve structure first; then trim wall count.
- Walls at crossings reroute Celtix ribbons; pips stay put.
- Each color occupies exactly one ribbon; no mixed colors.
- Every ribbon in the solution must carry at least one pip.
- Wall count is an efficiency score after a valid separation.

